class_name = "CPlane"
object_name = "He 111 H-6"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.2, 0.3
y= -0.2, 0.13
z= -0.3, 0.5
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.2, 0.3
y= -0.2, 0.13
z= -0.3, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/He111H6/He111H6.mgm",true,true
VisualImage=1,"graphics/planes/He111H6/He111H6-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/He111H6_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/He111H6_Fragment.txt"
KeepNetworkImages=true

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttrs="IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"

CollisionBody="graphics/planes/He111H6/He111H6_Phys.col"
HitBody="graphics/planes/He111H6/He111H6.col"

SoundScript="LuaScripts/Sound/Planes/He111H6.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "med_freq" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "med_freq" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "med_freq" //  /  () -   
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //  ()   / 
CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0021, 0, 00705, 0.0, "smooth_clamp", 0.0, "" //     /     -2 (.87)
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0021, 2, 00730, 0.0, "smooth_clamp", 0.2, "" //     / 
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( ) 1- 
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0101, 2, 01107, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  "" ( "",  /  ) 1- 
CockpitArg = -2, 0103, 3, 01161, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.1, "" //   1- 
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     1- 
CockpitArg = -2, 0110, 0, 01200, 0.0, "smooth_clamp", 0.2, "" //  ( ) 2- 
CockpitArg = -2, 0110, 3, 01210, 0.0, "smooth_clamp", 0.1, "" //    2- 
CockpitArg = -2, 0111, 0, 01206, 0.0, "smooth_clamp", 0.2, "" //    2- 
CockpitArg = -2, 0111, 2, 01207, 0.0, "smooth_clamp", 0.2, "" //    2- 
CockpitArg = -2, 0112, 2, 01230, 0.0, "smooth_clamp", 0.2, "" //     2- 
CockpitArg = -2, 0112, 3, 01282, 0.0, "smooth_clamp", 0.2, "" //     2- 
CockpitArg = -2, 0113, 0, 01252, 0.0, "smooth_clamp", 0.1, "" //  1-  2- 
CockpitArg = -2, 0114, 1, 01213, 0.0, "smooth_clamp", 0.1, "" //   2- 
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 1- 
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //      1- 
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   1- 
CockpitArg = -2, 0200, 2, 03139, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" //    1- 
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //    1- 
CockpitArg = -2, 1210, 0, 03202, 0.0, "smooth_wrap",  0.1, "" // RPM 2-  (  RPM)
CockpitArg = -2, 1211, 0, 03209, 0.0, "smooth_clamp", 0.1, "" //   () 2- 
CockpitArg = -2, 0210, 0, 03222, 0.0, "smooth_clamp", 0.2, "" //      2- 
CockpitArg = -2, 0210, 1, 03242, 0.0, "smooth_clamp", 0.2, "" //   2- 
CockpitArg = -2, 0210, 2, 03239, 0.0, "smooth_clamp", 0.2, "" //    2- 
CockpitArg = -2, 0211, 3, 03252, 0.0, "smooth_clamp", 0.5, "" //    2- 
CockpitArg = -2, 0212, 1, 03272, 0.0, "smooth_clamp", 0.5, "" //    2- 

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" //  ()
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.5, "" //  
CockpitArg = -2, 0350, 2, 02521, 0.0, "smooth_clamp", 0.5, "" //  ()

CockpitArg = -2, 0351, 1, 02540, 0.0, "smooth_clamp", 0.0, "" //     ( )
CockpitArg = -2, 0351, 2, 02541, 0.0, "smooth_clamp", 0.0, "" //     ( )

CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "" //   (2   )

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "low_freq" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "low_freq" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "low_freq" //  - 45- 
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "med_freq" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   - " "
CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap",  0.1, "med_freq" //   - 
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -  
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "low_freq" //    -  (  / )
CockpitArg = -2, 0407, 0, 08290, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "med_freq" //    -  ( )
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "low_freq" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "low_freq" //  -    
CockpitArg = -2, 0404, 2, 08102, 0.0, "smooth_clamp", 0.0, "low_freq" //  -  
CockpitArg = -2, 1404, 0, 08103, 0.5, "smooth_wrap",  0.1, "med_freq" //  -     
CockpitArg = -2, 1404, 1, 07000, 0.5, "smooth_wrap",  0.1, "med_freq" //  -  
CockpitArg = -2, 0405, 0, 08060, 0.0, "smooth_wrap",  0.1, "" //    
CockpitArg = -2, 0406, 0, 08064, 0.0, "smooth_clamp", 0.0, "" // -    
CockpitArg = -2, 0405, 1, 08063, 0.5, "smooth_wrap",  0.1, "" //    "/"   
CockpitArg = -2, 0405, 2, 08062, 0.0, "smooth_wrap",  0.1, "" //    -  
CockpitArg = -2, 0430, 0, 02509, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "" //   ( )  
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()
CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0490, 1, 09061, 0.0, "smooth_clamp", 0.1, "" //  / 

CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "" //  - 
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0452, 2, 00219, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   


[attach=0]
	position= 1.78, 0.0, -0.356
	object = "LuaScripts/WorldObjects/Bots/BotPilot_He111_GER41.txt"
[end]

[attach=1]
	position= 3.895, 0.17, 0.142
//	object = "LuaScripts/WorldObjects/Planes/Turrets/He111H6_T1.txt"
[end]

[attach=2]
	position= -1.58776, 1.15008, 0.0
	object = "LuaScripts/WorldObjects/Planes/Turrets/He111H6_T2.txt"
	rotation= 0, 180, 0
[end]

[attach=3]
	position= -3.22029, -0.9139, 0.0
//	object = "LuaScripts/WorldObjects/Planes/Turrets/He111H6_T3.txt"
	rotation= 0, 180, 0
[end]

[attach=4]
	position= -2.89053, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Planes/Turrets/He111H6_T4.txt"
	rotation= 0, 180, 0
[end]

[attach=5]
	position= 3.383, -0.8, 0.595
	rotation= 180, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=6]
	position= 2.9, -1.1, 0.25
	object = "LuaScripts/WorldObjects/Planes/Bombsights/BombSightHe111.txt"
[end]

[attach=7]
	position= 2.9, -1.1, 0.27
	object = "LuaScripts/WorldObjects/Planes/Bombsights/BombSightVizirHe111.txt"
[end]

[attach=8]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\He111H6.txt"

ToggleUserAI=true	//     

BannerAttachID=-1
CustomPhotoArg=55

EnterPoint= -1.38, -0.05, 1

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_He_111_H6"

InitialSpeedInAir = 320.0   //,      , 200...700 /

BombDoorPeriod0=3,15,8,true

FTCoord=0.17,0.055,0

FlarePos= 3.383, -0.8, 0.595
FlareDir= 0.0, -1.0, 0.0
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//     
		AttachToPart = "WingL_In_0"
		Position = 1.319, -0.3, -1.425
		Mass = 67.7
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "WingR_In_0"
		Position = 1.319, -0.3, 1.425
		Mass = 67.7
		CxaS = 0.0
	[end]

	
	[AdditionalElement]	//    
		AttachToPart = "Fuse_Ctl_4"
		Position = 0.103, -0.4, 0.0
		Mass = 67.7
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "~eng01"
		Position = 2.557, -0.226, -2.637
		Mass = 7.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "~eng02"
		Position = 2.557, -0.226, 2.637
		Mass = 7.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "~ocooler01"
		Position = 2.495, 0.276, -2.548
		Mass = 5.3
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "~ocooler02"
		Position = 2.495, 0.276, 2.548
		Mass = 5.3
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "~wcooler01"
		Position = 1.586, -0.895, -2.753
		Mass = 10.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "~wcooler02"
		Position = 1.586, -0.895, 2.753
		Mass = 10.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "~eng01"
		Position = 2.557, -0.226, -2.637
		Mass = 33.0
		CxaS = 0.0
	[end]
	
	[AdditionalElement]	//    
		AttachToPart = "~eng02"
		Position = 2.557, -0.226, 2.637
		Mass = 33.0
		CxaS = 0.0
	[end]
[end]

[WeaponMode=1]
	WMname="he111h6_MGFF_belly_trt"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=3
	TurretDefault="LuaScripts/WorldObjects/Planes/Turrets/He111H6_T3.txt"
	TurretMod="LuaScripts/WorldObjects/Planes/Turrets/He111H6_T3M.txt"

	[AdditionalElement]
		AttachToPart = "Fuse_Ctl_0"
		Position = -2.3, -0.85, 0.0
		Mass = 146.7
		CxaS = 0.0
	[end]
[end]

[WeaponMode=2]
	WMname="he111h6_MGFF_nose_trt"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=1
	TurretDefault="LuaScripts/WorldObjects/Planes/Turrets/He111H6_T1.txt"
	TurretMod="LuaScripts/WorldObjects/Planes/Turrets/He111H6_T1M.txt"

	[AdditionalElement]
		AttachToPart = "Fuse_Ctl_0"
		Position = 3.6, 0.15, 0.0
		Mass = 46.3
		CxaS = 0.0
	[end]
[end]

[WeaponMode=3]
	WMname="he111h6_SC1000x2"
	WMgroup="3"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="he111h6_SC1800x2"
	WMgroup="4"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=5]
	WMname="he111h6_SC2500"
	WMgroup="4"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SC50-16"
	GunAmmunition0=-1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=16, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=17, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=18, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=19, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb10=20, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb11=21, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb12=22, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb13=23, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb14=24, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb15=25, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=1]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SC250-4"
	GunAmmunition0=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SC500-1 + SC50-16"
	GunAmmunition0=-1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Bomb1=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=16, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=17, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=18, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb10=19, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb11=20, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb12=21, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb13=22, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb14=23, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb15=24, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb16=25, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=3]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SC500-1 + SC250-4"
	GunAmmunition0=-1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=4]
	WeaponModes=3,-4,-5
	AnimationVal=1.0
	name="SC1000-2"
	GunAmmunition0=-1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=5]
	WeaponModes=3,-4,-5
	AnimationVal=0.0
	name="SC1000-1 + SC50-16"
	GunAmmunition0=-1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb1=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=16, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=17, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=18, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb10=19, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb11=20, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb12=21, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb13=22, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb14=23, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb15=24, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb16=25, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=6]
	WeaponModes=3,-4,-5
	AnimationVal=0.0
	name="SC1000-1 + SC250-4"
	GunAmmunition0=-1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=7]
	WeaponModes=4,-3,-5
	AnimationVal=1.0
	name="SC1800-2"
	GunAmmunition0=-1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=8]
	WeaponModes=4,-3,-5
	AnimationVal=0.0
	name="SC1800-1 + SC50-16"
	GunAmmunition0=-1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt"
	Bomb1=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=16, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb8=17, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb9=18, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb10=19, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb11=20, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb12=21, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb13=22, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb14=23, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb15=24, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb16=25, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=9]
	WeaponModes=4,-3,-5
	AnimationVal=0.0
	name="SC1800-1 + SC250-4"
	GunAmmunition0=-1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=10]
	WeaponModes=34,-5
	AnimationVal=1.0
	name="SC1800-1 + SC1000-1"
	GunAmmunition0=-1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=11]
	WeaponModes=5,-3,-4
	AnimationVal=0.0
	name="SC2500-1"
	GunAmmunition0=-1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC2500.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=12]
	WeaponModes=35,-4
	AnimationVal=1.0
	name="SC2500-1 + SC1000-1"
	GunAmmunition0=-1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC2500.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=13]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=14]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	Bomb0=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=15]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	Bomb0=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=17]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	Bomb0=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=18]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=19]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	Bomb0=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=34, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=20]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	Bomb0=35, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=21]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	Bomb0=36, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=37, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=22]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	Bomb0=38, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=23]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	Bomb0=39, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=24]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	Bomb0=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=25]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	Bomb0=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

//    1  SC2500
[attach=20]
	position= 0.135, -1.374, -0.521
	convex = "Fuse_Ctl_0"
[end]

//    2  SC1800
[attach=21]
	position= 0.565, -1.337, -0.521
	convex = "Fuse_Ctl_0"
[end]
[attach=22]
	position= 0.565, -1.337, 0.521
	convex = "Fuse_Ctl_0"
[end]

//    2  SC1000
[attach=23]
	position= 0.562, -1.316, -0.521
	convex = "Fuse_Ctl_0"
[end]
[attach=24]
	position= 0.562, -1.316, 0.521
	convex = "Fuse_Ctl_0"
[end]

//    1  SC500
[attach=25]
	position= 0.557, -1.218, -0.521
	convex = "Fuse_Ctl_0"
[end]

//    4  SC250
[attach=26]
	position= -0.580, 0.361, 0.478
	convex = "Fuse_Ctl_0"
[end]
[attach=27]
	position= -0.150, 0.361, 0.478
	convex = "Fuse_Ctl_0"
[end]
[attach=28]
	position= 0.279, 0.361, 0.478
	convex = "Fuse_Ctl_0"
[end]
[attach=29]
	position= 0.703, 0.361, 0.478
	convex = "Fuse_Ctl_0"
[end]

//    16  SC50
[attach=30] //4rL
	position= -0.678, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=31] //4rR
	position= -0.678, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=32] //4fL
	position= -0.477, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=33] //4fR
	position= -0.477, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=34] //3rL
	position= -0.249, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=35] //3rR
	position= -0.249, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=36] //3fL
	position= -0.048, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=37] //3fR
	position= -0.048, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=38] //2rL
	position= 0.177, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=39] //2rR
	position= 0.177, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=40] //2fL
	position= 0.378, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=41] //2fR
	position= 0.378, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=42]// 1rL
	position= 0.603, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=43] //1rR
	position= 0.603, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=44] //1fL
	position= 0.803, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]
[attach=45] //1fR
	position= 0.803, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	rotation= 0, 45, 0
[end]

//   

[attach=46]
	position= -11.268, -0.081, 0
	convex = "Fuse_Ctl_7"
	rotation= 0, 0, -9.4
[end]
[attach=47]
	position= -1.722, 0.847, -10.983
	convex = "WingL_Out_0"
	rotation= -13.0, 0, -3
[end]
[attach=48]
	position= -1.722, 0.847, 10.983
	convex = "WingR_Out_0"
	rotation= 13.0, 0, -3
[end]

//  1  SC2500
[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC2500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.135, -1.374, -0.521
	convex = "Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.25
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]

//  2  SC1800
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.565, -1.337, -0.521
	convex = "Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.21
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.565, -1.337, 0.521
	convex = "Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.21
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]

//  2  SC1000
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.562, -1.316, -0.521
	convex = "Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.18
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.562, -1.316, 0.521
	convex = "Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.18
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]

//  1  SC500
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.557, -1.218, -0.521
	convex = "Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.075
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  4  SC250
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.7, 0.0
	Rotation = 0
	AttachPos = -0.580, 0.361, 0.478
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.7, 0.0
	Rotation = 0
	AttachPos = -0.150, 0.361, 0.478
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.7, 0.0
	Rotation = 0
	AttachPos = 0.279, 0.361, 0.478
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.7, 0.0
	Rotation = 0
	AttachPos = 0.703, 0.361, 0.478
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]

//  16  SC50
[BombHolder=10] //4rL
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = -0.678, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=11] //4rR
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = -0.678, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=12] //4fL
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = -0.477, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=13] //4fR
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = -0.477, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=14] //3rL
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = -0.249, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=15] //3rR
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = -0.249, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=16] //3fL
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = -0.048, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=17] //3fR
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = -0.048, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=18] //2rL
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = 0.177, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=19] //2rR
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = 0.177, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=20] //2fL
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = 0.378, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=21] //2fR
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = 0.378, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=22]// 1rL
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = 0.603, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=23] //1rR
	AttachIdx = 43
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = 0.603, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=24] //1fL
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = 0.803, 0.0175, 0.378
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=25] //1fR
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 0.0, 1.0, 0.0
	PushRange = 0.0, -1.2, 0.0
	Rotation = 0
	AttachPos = 0.803, 0.0175, 0.578
	convex = "Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]

//  
[BombHolder=26]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -11.268, -0.081, 0
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=27]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, -10.983
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=28]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, 10.983
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=29]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -11.268, -0.081, 0
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=30]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, -10.983
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=31]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, 10.983
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=32]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -11.268, -0.081, 0
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=33]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, -10.983
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=34]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, 10.983
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=35]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -11.268, -0.081, 0
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=36]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, -10.983
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=37]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, 10.983
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=38]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -11.268, -0.081, 0
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=39]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, -10.983
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=40]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, 10.983
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=41]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -11.268, -0.081, 0
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=42]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, -10.983
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=43]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -1.722, 0.847, 10.983
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=12.5

[Entrance]
	EntrancePos= -3, -1.1, 0
	EntranceRot= 0,180,0
	JumpDir=0,-5,0
[end]

//   
//SectorLimits  = -160.0,  -90.0, -40.0, +90.0

//AIRPLANE DAMAGE
/ section of the wiring inside the convex, the number of the wiring channel, 
//the thickness in millimeters, 
//the probability of rupture in percent, 
//the probability of a wedge in percent. 
[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "Fuse_Ctl_3", 1.0, 0.5, 0.9 // RUDDER_DM_SETTINGS
		Link = 0, 0, "Fuse_Ctl_7", 1.0, 0.5, 0.9 // RUDDER_DM_SETTINGS
		Link = 0, 0, "Fin_Ctl_0", 1.0, 0.5, 0.9 // RUDDER_DM_SETTINGS
		Link = 0, 0, "Fin_Ctl_1", 1.0, 0.5, 0.9 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "Fuse_Ctl_3", 1.0, 2.0, 0.9 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "Fuse_Ctl_7", 1.0, 2.0, 0.9 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "Stab_L_0", 1.0, 2.0, 0.9 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "Stab_R_0", 1.0, 2.0, 0.9 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "WingL_In_0", 1.0, 99.0,  99.0100 // AILERON_DM_SETTINGS
		Link = 0, 0, "WingL_Mid_0", 1.0, 99.0, 99.0100 // AILERON_DM_SETTINGS
		Link = 0, 0, "WingL_Out_0", 1.0, 99.0, 99.0100 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "WingR_In_0", 1.0, 99.0, 99.01 // AILERON_DM_SETTINGS
		Link = 0, 0, "WingR_Mid_0", 1.0, 99.0, 99.01 // AILERON_DM_SETTINGS
		Link = 0, 0, "WingR_Out_0", 1.0, 99.0, 99.01 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "Fuse_Ctl_3", 1.0, 0.3, 0.9 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "Fuse_Ctl_7", 1.0, 0.3, 0.9 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "Fin_Ctl_0", 1.0, 0.3, 0.9 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "Fin_Ctl_1", 1.0, 0.3, 0.9 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "Fuse_Ctl_3", 1.0, 0.3, 0.9 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "Fuse_Ctl_7", 1.0, 0.3, 0.9 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "Stab_L_0", 1.0, 0.3, 0.9 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "Stab_R_0", 1.0, 0.3, 0.9 // ELEVATOR_TRIM_DM_SETTINGS
	[END]

	[AILERON_TRIM=0]
		Link = 0, 0, "WingR_In_0", 1.0, 0.3, 0.9 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "WingR_Mid_0", 1.0, 0.3, 0.9 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "WingR_Out_0", 1.0, 0.3, 0.9 // AILERON_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~eng02"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~ocooler01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 8.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 5.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 8.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 5.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=2
	ArmorBack=10
	ArmorTop=2
	ArmorBottom=5
	ArmorRight=2
	ArmorLeft=2
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=2
	ArmorBack=10
	ArmorTop=2
	ArmorBottom=5
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.7,300 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000  // 
energyloss="~eng02",true,5.0,20000  // 

energyloss="Eng0_Blade1",true,2.5,1000 // 0  
energyloss="Eng0_Blade2",true,2.5,1000 // 1  
energyloss="Eng0_Blade3",true,2.5,1000 // 2  

energyloss="Eng1_Blade1",true,2.5,1000 // 0  
energyloss="Eng2_Blade2",true,2.5,1000 // 1  
energyloss="Eng3_Blade3",true,2.5,1000 // 2  

energyloss="~ftank01",true,0.7,10000 //   
energyloss="~ftank02",true,0.7,10000 //    
energyloss="~ftank03",true,0.7,10000 //   
energyloss="~ftank04",true,0.7,10000 //    
energyloss="~ftank05",true,0.7,10000 //   

energyloss="~otank01",true,0.7,20000 //  
energyloss="~otank02",true,0.7,20000 //  

energyloss="~wcooler01",true,0.7,10000 // .,   
energyloss="~wcooler02",true,0.7,10000 // .,   

energyloss="~ocooler01",true,0.7,10000 //.,   
energyloss="~ocooler02",true,0.7,10000 //.,   

//Armor

energyloss="~armor0",false,5.0,1 //   - 5
energyloss="~armor1",false,10.0,1 //  - 10
energyloss="~armor2",false,10.0,1 //  - 10
energyloss="~armor3",false,8.0,1 //     - 8
energyloss="~armor4",false,8.0,1 //       - 8
energyloss="~armor5",false,8.0,1 //       - 8
energyloss="~armor6",false,8.0,1 //       - 8
energyloss="~armor7",false,8.0,1 //       - 8
energyloss="~armor8",false,6.0,1 //   - 6
energyloss="~armor9",false,6.0,1 //  - 6
energyloss="~armor10",false,6.0,1 //   - 6
energyloss="~armor11",false,5.0,1 //    - 5
energyloss="~armor12",false,5.0,1 //    - 5
energyloss="~armor13",false,8.0,1 //   - 8
energyloss="~armor14",false,8.0,1 //   - 8
energyloss="~armor15",false,5.0,1 //    - 5
energyloss="~armor16",false,5.0,1 //    - 5
energyloss="~armor17",false,5.0,1 //    - 5

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_0_0",true,4.0,1 //   
energyloss="GearL_0_1",true,4.0,1 //   
energyloss="GearL_1_0",true,4.0,1 //   
energyloss="GearL_1_1",true,4.0,1 //   

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_0_0",true,4.0,1 //   
energyloss="GearR_0_1",true,4.0,1 //   
energyloss="GearR_1_0",true,4.0,1 //   
energyloss="GearR_1_1",true,4.0,1 //    

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //   

//Armament Group

//energyloss="~gun01_ammo",true,0.7,200000 //
//energyloss="~gun02_ammo",true,0.7,200000 //
//energyloss="~gun03_ammo",true,0.7,200000 //
//energyloss="~gun04_ammo",true,0.7,200000 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=187
max_CAS=560

DangerAoA = 17.5                            // -   
CriticalAoA = 20.0							//   
Maxny = 3.5									// - 
DangerV = 450.0								//    
MaxGearV = 300.0							// -     
MaxFlapV = 270.0							// -     
TakeOffV = 205.0							//   
ClimbV = 240.0								//     
DescendV = 180.0							//    
minV = 185.0								// -  
minVDeltaFlaps = 30.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = true							//     (true - , false - )
OilMaxTemperature = 105.0					// -    
WaterMaxTemperature = 110.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     
